/*
* Poppy Game Engine - https://pgetemplate.googlecode.com/svn/
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* Copyright (c) 2008 Poppy
*/

#pragma once

#include "MathDefines.h"

namespace PGEMath
{

	struct SRECT_I
	{
		SRECT_I(int xx, int yy, int ww, int hh)
		{
			x = xx;
			y = yy;
			w = ww;
			h = hh;
		}
		int x, y, w, h;
	};

	struct SRECT_F
	{
		SRECT_F(float xx, float yy, float ww, float hh)
		{
			x = xx;
			y = yy;
			w = ww;
			h = hh;
		}
		float x, y, w, h;
	};

	struct SPOINT_I
	{
		SPOINT_I(int xx, int yy)
		{
			x = xx;
			y = yy;
		}
		int x, y;
	};

	struct SPOINT_F
	{
		SPOINT_F(float xx, float yy)
		{
			x = xx;
			y = yy;
		}
		float x, y;
	};

}
